Experience Level : Senior
Role : Unity Developer
Time Zone : UTC+01
Programming Language : C# (Unity development, OOP, SOLID, ECS frameworks) , Java (Android native development, HL7 integrations, patient apps)
Libraries/ SDK/ API : Unity Ecosystem: Unity API, Addressables, Unity UI, UniTask, UniRx, DOTween, Odin, Zenject, Cinemachine Tools / Extensions: Unity Profiler, Custom Tools, Editor Extensions SDK Integrations: Admob, Appodeal, AppsFlyer, GameAnalytics, Firebase (auth, analytics, cloud messaging, in-app purchases), others VR/AR: Oculus SDK (for VR education prototype) Backend / Health Tech (earlier work): HL7 protocol, Android native SDKs, ePrescription APIs【user-provided CV】
Technologies stack : Game Development: Unity (C#), ECS (LEO/Morpeh), mobile (iOS/Android), VR (Oculus) Game Features: In-app purchases, subscriptions, monetization SDKs, ads, analytics, world progression, player home restoration, reusable editor tools Enterprise / Health Tech: Android (Java), secure data exchange (HL7), patient apps, e-commerce backends (Enfinity Suite, Selenium for testing) Version Control & Tools: Git, Firebase, Google Play / App Store pipelines【user-provided CV】
Years of experience : 14
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